SONINA, L.; CHURIN, V. SCYSCRAPER: A CASE FOR CONSPICUOUS AND DIGITAL CONSUMPTION. Experience industries. Socio-Cultural Research Technologies, [S. l.], n. 3 (4), 2023, p. 21–43, 2023. DOI: 10.34680/EISCRT-2023-3(4)-21-43. Disponível em: https://eiscrt.press/main/index.php/journal/article/view/40. Acesso em: 10 nov. 2026.