GENERATIVE DESIGN AND CYBERNETIC ANTHROPOLOGY OF ARTIFICIAL INTELLIGENCE

Authors

DOI:

https://doi.org/10.34680/EISCRT-2024-4(9)-284-304

Keywords:

generative design, designer, cybernetic anthropology, artificial intelligence, synthetic people, distributed man, digital law, digital environment, convergence

Abstract

The convergence of generative design practices with cybernetic anthropology of artificial intelligence is explored. A transformation of the main forms of design activity took place as part of the convergence. One of the aspects was the topic of modernizing design methodology, considering the preservation of its core professional competencies and the subject ontology of creative activity. Another aspect of consideration is focused in the article on the development of cybernetic anthropology of artificial intelligence, the product of which was synthetic people. Their main function is communication. It was formed by the practice of using chatbots and digital assistants in the functions of administrators and consultants. A new direction in the cybernetic anthropology of artificial intelligence has become the formation of generative functions in computer programs through deep machine learning. This technological trend raises questions about employment prospects and copyright and related rights to creative works.

 

For citation:
Loiko, А. (2024). Generative Design and Cybernetic Anthropology of Artificial Intelligence. Experience industries. Socio-Cultural Research Technologies (EISCRT), 4 (9), 284-304. https://doi.org/10.34680/EISCRT-2024-4(9)-284-304

Downloads

Download data is not yet available.

Author Biography

Alexander Loiko, Belarusian National Technical University, Minsk, Republic of Belarus

Doctor of Philosophical Sciences, Professor, Head of the Philosophical Teachings Department
e-mail: loiko@bntu.by

 

References

Bohnacker, H., Gross, B., & Laub, J. (2012). Generative Design: Visualize, Program, and Create with Processing. Princeton: Princeton Architectural Press.

David, J., Lobov, A., & Lanz, M. (2018). Learning Experiences Involving Digital Twins. 44th Annual Conference of the IEEE Industrial Electronics Society, 3681–3686. https: //doi.org/10.1109/IECON.2018.8591460

Gruber, T. R. (1993). A Translation Approach to Portable Ontology Specifications. Knowledge Acquisition, 5 (2), 199–220.

Korteling, J. E, van de Boer-Visschedijk, G. C, Blankendaal, R. A. M, Boonekamp, R. C. & Eikelboom, A. R. (2021). Human - versus Artificial Intelligence. Front. Artif. Intell, 4, 622364. https: //doi.org/10.3389/frai.2021.622364

Krämer, N. C., von der Pütten, A., & Eimler, S. (2012). Human-agent and human-robot interaction theory: similarities to and differences from human-human interaction. In Zacarias, M., de Oliveira, J. V. (eds.) Human-Computer Interaction: The Agency Perspective. Studies in Computational Intelligence, 396. https://doi.org/10.1007/978-3-642-25691-2_9

Loiko, A. I. (2022a). Barrier-free space of socio-cultural activities of digital ecosystems. Experience industries. Socio-Cultural Research Technologies (EISCRT), 2022, 1 (1), 198-212. https://doi.org/10.34680/EISCRT-2022-1(1)-198-212

Loiko, A. I. (2022b). Filosofiia kognitivnykh tekhnologii: uchebnoe posobie [The Philosophy of cognitive technologies: a textbook]. Minsk: BNTU Publ. Available at: https://rep.bntu.by/handle/data/119056 (accessed: 12.09.2024). (In Rus.).

Loiko, A. I. (2023). Design philosophy: digital technologies: textbook on general education discipline "Philosophy and Methodology of Science" for students, listeners mastering the content educational program of higher education in all specialties of full-time and part-time forms of education. Minsk: BNTU, Available at: https://rep.bntu.by/handle/data/126475 (accessed: 12.09.2024).

Loiko, A. I. (2023). Filosofiia tsifrovoi ekonomiki [Philosophy of Digital Economy]. Minsk: BNTU, URI Publ. Available at: https://rep.bntu.by/handle/data/126236 (accessed: 12.09.2024). (In Rus.).

Loiko, A. I. (2023). Filosofiia: tsifrovye gumanitarnye nauki [Philosophy: Digital Humanities]. Minsk: BNTU Publ. (In Rus.).

Loiko, A. I. (2023). Tsifrovaia etika: uchebnoe posobie po obshcheobrazovatel'noi distsipline "Filosofiia" dlia studentov vsekh spetsial'nostei [Digital ethics: textbook on the general educational discipline "Philosophy" for students of all specialties]. Minsk: BNTU URI Publ. Available at: https://rep.bntu.by/handle/data/127399 (accessed: 12.09.2024). (In Rus.).

McCormack, J., Dorin, A., & Innocent, T. (2004) Generative Design: A Paradigm for Design Research. In Redmond, J., Durling, D. & de Bono, A (eds.), Futureground - DRS International Conference 2004, 17-21 November, Melbourne, Australia. Available at: https://clck.ru/3EATA3 (accessed: 12.09.2024).

Meierhofer, J., West, S., Rappaccini, M., & Barbieri, C. (2020). The Digital Twin as a Service Enabler: From the Service Ecosystem to the Simulation Model. Lecture Notes in Business Information Processing (LNBIP), 377, 347-359. https://doi.org/10.1007/978-3-030-38724-2_25

Petkilev, P. I. (2022). «Tsifrovoi dvoinik» kak novyi ob"ekt smezhnykh prav [Journal of the Intellectual Rights Court]. Zhurnal Suda po intellektual'nym pravam [Journal of the Intellectual Rights Court], 4 (38), 93–100. (In Rus.). https://doi.org/10.58741/23134852_2022_4_93

Schnitzer, J. (2021). Generative Design For Creators – The Impact Of Data Driven Visualization And Processing In The Field Of Creative Business. Electronic Imaging, 22 (1). https: //doi.org/10.2352/ISSN.2470-1173.2021.3.MOBMU-022

Published

2024-10-15

How to Cite

Loiko, A. (2024). GENERATIVE DESIGN AND CYBERNETIC ANTHROPOLOGY OF ARTIFICIAL INTELLIGENCE. Experience Industries. Socio-Cultural Research Technologies, (4 (9), 2024), 284–304. https://doi.org/10.34680/EISCRT-2024-4(9)-284-304